Monthly Archives: April 2013
Man, this framework is great – I’ve accomplished in four hours what it’s previously taken months to write on my own. Definitely sticking with it going forward. Yeah, I’m rewriting the engine again, but this time I get to focus on gameplay and ignore the tricky hardware stuff – I’ve done enough with it to know what’s happening behind the scenes, which is enough for me. I make enough bugs as is without writing my own rendering code.
More progress – combining a few quickie tiles with the character sprite and some chests: