Submitted for OpenGameArt.org’s Censorship Art Challenge:
Turned out rather decent, for a quickie project. I’d say the biggest thing I need to work on is my palette choice – I lack subtlety, and all my art ends up very colorful. While this isn’t a terrible thing in and of itself, it wouldn’t lend itself well to darker themes.
Otherwise, I’m working on a (possibly) better way to generate smallish pixel sprites, in a Castlevania-type style. I’d like to try sketching out low-detail frames on paper, scanning and colorizing them, and then resizing and retouching as 32×64 images; I think the results would have more consistency and detail to them than doing each frame pixel-by-pixel in Gimp. It’ll be an experiment, and it might not work out, but it’s worth trying anyway.